By Keiichi Sigsawa and Kouhaku Kuroboshi, based on the series created by Reki Kawahara. Released in Japan by Dengeki Bunko. Released in North America by Yen On. Translated by Stephen Paul.
After fourteen volumes, it has not escaped my attention that the volumes of GGO that I enjoy the most are the ones that do not have the words “Squad Jam” in the title. Possibly it’s because of their one-off nature, possibly it’s due to them being a change of pace, and possibly it’s because the Squad Jams all tend to combine a VRMMO game with the most annoying aspects of reality TV where we’re all watching waiting to see when they figure out who the traitor is. So this volume was always going to be starting off well for me. It finished well, too – this may be my favorite volume of the series to date. There’s some really cool game battles, lots of ludicrous things happen to Llenn, everyone’s reasonably funny, and there’s even a surprise or two. This may be Keiichi Sigsawa’s vanity project, but since we’re never getting his main project (thanks, Tokyopop), I’m cool with seeing him work his chops here.
After the events of the last Squad Jam, our core cast are celebrating in a virtual karaoke room when they get a request from David, the leader of MMTM. Vivi, the leader of the machine gun squad XEMAL, has issued a challenge, and if David wins he’ll get to meet her in real life. The challenge doesn’t say that he can’t invite others, so of course he’s turned to our girls, who are reasonably happy to help him with his live life – after all, this is just a game, so if they lose badly, it doesn’t mean anything. Miyu, aka Fukaziroh, is especially excited for this – she’s lost time and again to Vivi in ALO, and thinks she has a good guess as to who she is in real life. That said, first they have to clear Vivi’s challenge… which ends up being nearly impossible. Fortunately, they have a Llenn.
I’ve always been a fan of Fukaziroh as comedy relief, and we get a lot of that here, but this is a really fantastic volume for her in general. She gets to do clever and explosive things during the challenge, and her guess as to Vivi’s identity is… well, it’s wrong, but it’s only wrong by a very little bit. (There is also the joke that she and one of the machine gun players share a name, and will get married in the future, which makes me wonder if Sigsawa has been sitting on that for ages or if he just realized he used the same last name twice and decided to make it into a joke). As for Vivi, not spoiling too much, but this not only makes for a satisfying reveal, but also ties back into the main series. It can sometimes be hard to remember this takes place in the world of Kirito and company, and that VRMMOs can be used for reasons other than just having fun and shooting each other.
There’s no new volume in Japan yet, and if the author wanted he could probably end it here, but I suspect we’ll get another Squad Jam at some point. In the meantime, this is pretty much the series hitting on all cylinders.


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